tf2 afterburn damage. After all, not every merc’s attire is lined with asbestos. tf2 afterburn damage

 
 After all, not every merc’s attire is lined with asbestostf2 afterburn damage *Upon hitting a burning enemy, extinguishes them and deals the remaining afterburn damage multiplied by 2

In terms of damage, it's no laughing stock, ranging from 86 to 167 damage minicrits based on how much afterburn is left. The Cleaner's Carbine Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds-25% slower firing speed-20% clip size No random critical hits. For Team Fortress 2 on the PC, a GameFAQs message board topic titled "Fix the weapon day 22: The Phlogistinator. This too, turns the Pyro into a moba-style assassin, leaping out unexpectedly for a quick kill on an unaware player. Also the Degreaser is Pyro’s best flamethrower. The Splendid Screen Level 10 Shield +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer +50% increase in charge recharge rate. -does more afterburn damage-has a lower airblast cost-doesnt look like the pyro flamethrower version of the beggars bazooka degreaser:-literally does 1 damage per tick of afterburn-has 8 airblasts instead of 10-the faster switch speed almost never comes into play-looks like something i pulled out of a trash can lol Cringe post move onWell, we all know that Pyro's getting a nice little update next. In fact, generally the degreaser is significantly better than your other two flamethrowers no matter what the rest of your loadout is (than perhaps the stock axe, which shouldn't really be used). The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. A D. Here are the Team Fortress 2 patch notes for Zombie Infection, courtesy of Valve: This change will allow Zombie Spy to circumvent sentry guns that are watching large areas, and allow him to sneak. Assuming you mean Afterburn, which is the amount of fire damage you suffer after the flame thrower/flare's initial damage, assuming it is no longer directly hitting you: Degreaser is 2 damage/half second for 10 seconds (40 total if not extinguished). But lets look at the other component of flamethrower damage, afterburn. The scorch shot theoretically can deal over 100 damage in single flare. This is objectively a bug, and not something that people commonly disagree on. Pyro Mask Level 10 Hat. Now, it makes sense to have afterburn in the game. #9. There is NOTHING wrong with this. . notnheavy_flamethrower_oldafterburn_duration (0 by default): enable old afterburn duration (full 10s, 6s with Cow Mangler, 0. Now, at first I didn't like the idea of the air blast; it didn't seem like a way to buff the…TF2 uses diffrent kinds of damage types to calculate the final damage your character recieves. The odds of always having a Medic or health pack around a Pyro matchup is improbable, and 6 - 10 seconds of total afterburn is 48 - 80 damage (minus the Degreaser) which is enough to kill enemies who take a good amount of flame damage or are damaged via other sources already. O. So, I've been doing some thinking about the pyro lately. While it may seem like a strange and somewhat humorous item, the Jarate has been widely praised by. If I kill the current threat, why should I die 5 seconds later on a health pack?Go to tf2 r/tf2 • by. For one thing, the Chargin' Targe gave great resistance to fire already. But still, you're trading a damage for an. My Idea: Buff afterburn to have there be an advantage to lighting people on fire. 0 preload content build of Team Fortress 2 is. Direct damage no longer disrupts Medic healing/shields Afterburn: The healing penalty now applies to all forms of healing (including but not limited to Medics, packs, HoK, regen, etc). Damage is any event that reduces the health of a player or entity. 5 (the number of particles per second) and add afterburn. Eh, degreaser is the best for advanced gameplay with enabling combos and generally for facilitating having the right weapon out. After the 3rd collision with a surface/player, the shot disintegrates and cannot deal any further damage. O. It is a crudely constructed fire axe consisting of a slightly rusted axe-head, stained with blood and wrapped in barbed wire, affixed to a curved wooden handle with a fabric grip and a splintered end. You can easily avoid the bouncing flare, even with the stunlock, and even if you take the bouncing flare's damage it isn't hard to find a healing. When you open HudDamageAccount. +200% afterburn damage bonusAny after damage effect should be hard to apply. T. Pyro is a class very focused on comboes as-is. I don't think either det or scorch are particularly good at killing things because the bulk of the damage dealt is in afterburn, but they do have some serious damage potential at ranges where most weapons don't. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or. It does NOT count reflects sadly. Fan O'War. Pyros are immune to afterburn, but still take damage directly from the. 11 votes, 30 comments. It's also a VERY fast projectile. 1. Sentry Guns are awarded 1 assist for every 200 damage inflicted to Saxton Hale. Degreaser: No more all-around switch, increased airblast cost, afterburn penalty increased from 25% to 75%. 6). It's not immune to fire. Shotgun Level 1 Shotgun. The Afterburner is a community-contributed experimental primary weapon for the Pyro that was being play-tested by Valve. You won't lose much by equipping it since afterburn isn't your main source of damage. It only reduces afterburn damage which is negated by a follow up flare from any flare gun for full afterburn damage. This is because the Jungle Inferno Update increased the default afterburn damage from 3 to 4, but the attribute did not get updated. As the Pyro, don't always rely on afterburn to finish him off. 80-106 is only 1 flare at essentially any range, it can also effect multiple. Max afterburn for default flamethrower is 60 damage, so the theoretical max damage this version could do in one hit is 185. It should only deal 2 damage per tick. Can compensate for the -25% burn damage of degreaser. According to the TF2 wiki, the default flamethrower deals 3 damage per tick and 60 damage total while the Degreaser deals 2 damage per tick, dealing only 40 total. Shotgun + reskins. Better visual sync, more consistent (no visuals/damage mismatch). The Afterburner is a community-contributed experimental primary weapon for the Pyro that was being play-tested by Valve. Afterburn now reduces all direct Medic healing and resist shields by 20%. This gives Pyro’s who are adept with, say, the scorch shot, a way to heavily pressure large groups. Most weapons in TF2 have min\max damage. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. So no, Pyro does not have any resistance beyond immunity to afterburn if you take him with base stats. A 20% healing and resistance reduction is applied by afterburn. 3. Nothing else in TF2 has more counters than poor old afterburn. However, should an enemy so happen to be on fire, It will deal 90 Damage, which is the same damage as a Rocket Launcher that scores a direct hit. It is a flare gun with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel. Maybe limit by accuracy instead, like how rocket spam does more damage on point blank than through splash. tf. A. add onhit addammo. Flammable material then ignites into 10 seconds of Afterburn if enemies take damage (even Pyros!) Mann vs. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. July 22, 2011 Patch [Undocumented] The damage bonus attribute was changed from "+10% damage done" to "+10% damage bonus". The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. 5. Team Fortress 2. It might be too far back for me to remember, especially considering that i technically mentioned all the words important words of this in the wrong context makes that logical. All damage is rounded up to the nearest whole number. If I kill the current threat, why should I die 5 seconds later on a health pack?400 on initial or closest target (damage is halved for every enemy hit after initial or closest target) 28 (afterburn) 5. #3. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Igniting two people would delay overheals by at least 2 seconds. As to why, it wears a flame retardant suit. The Degreaser Level 10 Flame Thrower flame_spread_degree (2. This page was last edited on 11 July 2021, at 19:34. The flamethrower, needs a buff. Because Pyro's long range capabilities are currently too strong. This too, turns the Pyro into a moba-style assassin, leaping out unexpectedly for a quick kill on an unaware player. And there are also ghost particle. The Frying Pan Level 5 Frying Pan. If you have my pack installed it will be labeled as "Critical" otherwise the default SourceSDK calls it "CHEMICAL" (or you can just type in the number, it is 1048576). (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. The Scout, fast as he is, is probably the most vulnerable of all the mercs to afterburn. Ignites enemies hit with afterburn, and further upgrades increase afterburn length and damage. It's not immune to fire. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. Also the benefits of higher afterburn damage and lower airblast cost overweigh the downside of later DPM with the Panic Attack in my opinion. ago. It discourages pyro to fight other pyros solely by pressing down M1 while holding the flamethrower. The Axtinguisher is an unlockable melee weapon for the Pyro. Things like that to essentially reward higher-skill. 5 seconds or 5 ticksI agree that the afterburn should be nerfed down to like 40 or 30. txt file. And if that don't work. Also, some weapons have damage. Even if you're confident in landing the melee hit (can't ever be super confident with tf2 hitreg), it's still worse damage than just meatshotting with the scattergun - and you may as well use the wrap assassin anyway so you can open up with the bleed from range. Compared to the stock Fire Axe, the Axtinguisher deals 33% less damage, holsters 35%. While healing, provides you and your target with a constant 10% resistance to the selected damage type. On the Detonator's wiki page, it says the following under base damage: . For reference, hitting the player with a Flare after setting them on fire with a Degreaser will do any immediate damage (90, 41, 30, or 15 depending on which flare gun) and then start dealing the 3 per half second afterburn. +15% projectile speed. Press your reload key to cycle through resist types. ago. The Flare Gun can cover long range, but the pyro is still a close range class. Team Fortress 2. Don't use Dragon's Fury and focus you efforts on preserving your safety over killing. e. Changes to all flare guns -afterburn damage reduced to 3 per tick)6 damage per second) -afterburn no longer reduces healing from Medics Afterburn is mainly just obnoxious to fight against, and while being just obnoxious to fight against it also lacks any sort of utility beyond being as annoying as possible, so I felt it was justifible to reduce the. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Darwin's Danger Shield: Darwin's Danger Shield's grants afterburn immunity and 50% damage resistance against fire. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer ( Not Usable in Crafting )The Widowmaker Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo. The Harvester is a melee weapon for the Pyro. The Pyro has two different primary weapon types: the conventional Flame Throwersand the Flame Launcher. I’m not judging the other persons skill in this situation. 5 seconds, just barely enough to combo on those two with. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast cost. The difference in switch speed has never felt tangible enough to. +%s1% cloak on kill. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. Shortstop is a good scattergun sidegrade. 4. It is a saw with angular edges and a distinct team-colored handle with an arrowhead-like extension near the top and the Medic's class icon in the center. Getting full Damage relies on you and not the bugged Heat Density. At least not in my case. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. The gun itself is a tripodal device constructed of metal, team-colored paint. TF2 Weapon Generator. Afterburn normally deals 3 damage per tick, dealing 60 damage over 10 seconds. However, the mechanic itself is broken and makes. #3. Your weapon is a new Flare Gun for the Pyro! PROS: Increased knockback on burning targets. After all, not every merc’s attire is lined with asbestos. Probably not the Degreaser though for the afterburn damage penalty. It was meant to be visible, visually noisy and…The Cow Mangler 5000 is a primary weapon for the Soldier. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. ago. I'm well aware there's a dozen different ways to get rid of it, such as Jarate, Mad Milk, and medics. In addition, targets are now considered wet when doused. Press your reload key to cycle through resist types. Weapons are given to players as random drops, by crafting, by completing achievements, uncrating crates or trading, and may carry a special item quality . All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The scorch shot theoretically can deal over 100 damage in single flare. You may feel as though you're doing work by spamming the gun at a long range, but good players will easily dodge. Not to mention that burn duration is nonfunctional atm. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer +25 max health on wearer +15% bullet damage resistance on wearer 20% explosive damage. Team Fortress 2. HalfwrongWasTaken • 6 mo. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. Increases damage dealt to Tanks. A Spy disguised as a Pyro still receives afterburn. If you are fighting an enemy Pyro whilst using the Degreaser, you can exploit the short weapon switch speed and short time the Pyro is on fire to gain a guaranteed. What this shows is that the actual amount of damage afterburn does is pretty good. This results in an 1. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Tell me which one you would prefer. The best way to fix it is to delete all flame particles after the Pyro dies. The only downsides to the degreaser are: less afterburn damage. From most sources, this deals 4 damage every 0. The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. But if your target cannot put out the fire in a timely manner, the damage adds up. 0. It is a Flare Gun with a modified elongated barrel attached, an extra curved sight, and helical paint designs on the chamber. Fire damage dealt causes afterburn. However, unlike afterburn, a similar damage-over-time status effect, bleed damage will stack if a player is struck in quick succession by several different bleed-inflicting. 1AsianPanda Medic / Engineer • 3 yr. A lot of people complained about some Pyros using a cheap tactic called "sting and run". Question on calculating Scorch Shot damage. 1. ago. No. O. Yes, if they take both the direct hit and the bouncing flare gun AND the full afterburn damage on top of that, with the last two being completely avoidable by absolutely any player that can move. On a no-random-damage-spread server this will be 6 DPS of afterburn from stock/backburner/phlog and 4 DPS of afterburn for Degreaser. 75% fire resistance: took 7 damage (0. This is when a Pyro throws a single burst just enough to ignite the enemy and then run away. The Scorch Shot is a community-created secondary weapon for the Pyro. Afterburn I think is mainly a design choice to subtly give Pyro a counter to Medic. Zombie Heavy's "Tank" ability now adds the Battalion's Backup buff (immunity to critical hits, 35% resistance to regular damage, and a 50% resistance to Sentry Gun damage) Zombie Heavy deals 20% increased melee. For a class that is supposed to be a close-range beast, it is unacceptable in my opinion that every class has a weapon that outdamages the flamethrower at point blank (7 out of 8 of. tf has unique grade weapons for $0. Exhibit C: The Blast Radius; The Scorch Shot has a blast. Like they could just kill them without lighting them on fire. 5 seconds, just barely enough to combo on those two with. We'll just stick with. . The Huntsman arrow can be lit on fire by a friendly Pyro's Flame Thrower, certain map geometry like the torches on DeGroot Keep, or if it travels through the flames of either an allied or enemy Pyro. not something that should've been added. Taken straight from the TF2 Wiki's strange page: Killing an enemy with a compression blast. Bleed and Afterburn both are damage over time, but Afterburn is unique in that it halves healing speed (24 HP/s -> 12 HP/s). Heavy Mask Level 10 Hat. Now, it makes sense to have afterburn in the game. 165. Eye Jan 9, 2018 @ 12:29am. -25% afterburn damage penalty. So according to the Wiki, it does 20 base damage, and then inflicts 8 x 7. In Mann vs. 300 credits can be spent on a 25% damage resistance (up to 75% maximum) against fire, explosions, and bullets. 53 seconds. 5 seconds of afterburn damage. Scorch shot does 20 damage on hit and an additional 24 on second hit on top of that it does 4 fire damage per tick over 7. tf2c_afterburn_damage <value> Modifies afterburn damage to a specified number. Some gear provide reduction of damage to certain elements, such as fire and explosives, so that can affect your overall damage output as well. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. (-) -25% damage penalty. The Mantreads Level 10 Boots-75% reduction in push force taken from damage-75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when. Even with the nerf increased switch speed is still amazingly useful. Aim near their. The rate at which Medic's build uber off of burning patients is also reduced by 50%. "damage bonus" in a TF2Items_OnGiveNamedItem hook or post_inventory_application event. . The reverse is true - a quick puff with the degreser followed by a flare shot bumps up the afterburn from 1/tick to 4/tick. because afterburn manages to be a mechanic that is useless in competitive but annoying as fuck in pubs. As to why, it wears a flame retardant suit. But lets look at the other component of flamethrower damage, afterburn. This also includes less damage against buildings. direct flames do the normal amount if damage. Our restaurant for people who don't care for forum posts like this is still open! So afterburn is a joke with the whole community, including my fellow Pyro mains. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. "damage penalty" and 2. The Orange Box engine adds hardware face rendering, soft particles, and multicore rendering over the old Source Engine. at close/medium range let it deal the full 7 seconds. While healing, provides you and your target with a constant 10% resistance to the selected damage type. TF2 x10, also known as Team Fortress 20, is a SourceMod plugin and server modification for Team Fortress 2. I don’t care what the person in the comment section of that article says, she has almost no role to serve on the battlefield and does a miraculously bad job of filling her supposed niche of area-of-effect damage. Upon taking any form of damage while coated in this gas, the. Fires a a slightly slower speed that the shotgun. Name the filter something, like critdamage. Then MvM upgrades would be in casual. Damage over time is Pyro's unique combat style, yet it's a total joke because there are so many counters to it in the game; this will ensure it does more damage before being put out. The magnitude of the damage increase depends on the afterburn's remaining duration. I can go grab a health pack and instantly remove the afterburn, but it doesn’t change that this is annoyingThis subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. This is so unreasonable. The Sniper can use Jarate to extinguish himself or his teammates. Tape appears to be holding the gun together. The difference is there, but is is rarely ever noticeable. It makes dealing with pyros extremely annoying, especially as soldier or spy. In any competitive setting or against any competent players afterburn is completely useless as any experienced player will be extinguished, grab a health pack, or be healed through it. This is the other taunt that is unable to kill an overhealed Heavy. Damage bonus reduced to 10%. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast costAustralium weapons are a preposterously rare item classification introduced in the Two Cities Update. After all, not every merc’s attire is lined with asbestos. Medic isn't a god. _TheNumber7_ • 8 mo. This displays the reduced afterburn damage and the faster switch speed of the Degreaser. Also reflecting flares will apply the afterburn damage penalty. ”. Damage over time is Pyro's unique combat style, yet it's a total joke because there are so many counters to it in the game; this will ensure it does more damage before being put out. N. For one thing, the Chargin' Targe gave great resistance to fire. Passive reload. It needs something special, because everything…Team Fortress 2. (Looking at its teamplay aspects, I figured targets coated taking +10% ranged damage combined with the afterburn, would actually make this weapon feel like a deterrent. Melee damage is dealt by melee weapons. Lets start with the most simple of its stats and the only direct downside, the damage penalty. Bleed damage is applied to players that are bleeding. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. 5 seconds of afterburn (down from 10 seconds). not something that should've been added. But I have two horrible suggestions to "fix" it. Afterburn could prevent overheals until all potential damage (60 afterburn) is healed. 20:2711. Allowing a combination with the Neon Annihilator. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Medic. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer ( Not Tradable or Marketable ) The Splendid Screen Level 10 Shield +70% increase in charge impact damage +50% increase in charge recharge rate +20% fire damage resistance on wearer +20% explosive damage. An update to Team Fortress 2 has been released. This is best seen with using the Incendiary Cannon. The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Eyelander Level 5 Sword No random critical hits -25 max health on wearerThe Jungle Inferno Campaign is a Campaign that was introduced in the Jungle Inferno Update during which players could complete skill-based contracts to earn Blood Money, War Paints, and unique Cosmetic Items. 25*0. Participation in the event required a Jungle Inferno Campaign Pass. 16 seconds to empty the clip. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. This can be used to chain multiple flamed enemies together in order to hit them. Can cover long range. Compared to the stock Fire Axe, the Axtinguisher deals 33% less damage, holsters. If a Demoman is wielding the Eyelander, the damage of the shield bash performed by the. TF2 is optimized and balanced for game sizes of 24 players or fewer (18 on. Flare guns should have to deal more damage to reach max afterburn duration. Now, it makes sense to have afterburn in the game. With all the invis-watch changes to nerf afterburn, its still good to reveal spies but only momentarily. It discourages pyro to fight other pyros solely by pressing down M1 while holding the flamethrower. • 2 yr. — The Pyro on sinister weapons. If a player is jarated, it does 3 damage/half second. Ability to be spammed. The Detonator is a community-created secondary weapon for the Pyro. Changed: Now deals up to 100% higher base damage as the user becomes injured. aiming no flinch. Going by this rule we can assume power canteens arent available, same with money, this means scout spy and soldier are the least powerful but scout and soldier are still viable due to milk and banners. Allowing a combination with the Neon Annihilator. Machine, the Degreaser is just a slightly weaker stock. Primeval Warrior Level 20 Badge Hire Date: September 18, 2007 (19:33:20 GMT) ( Not Tradable or Marketable ) Revolver Level 1 Revolver. Counts all non afterburn flamethrower damage with the exception of the Dragon's Fury projectile. Det can replicate alot of what scorch can do, even though it takes 3x the effort and is alot more clunky. 2. Execution. The Big advantages are. CryptoTeam Fortress 2. Also make sure it is set to the "allow" setting. tf/s/tripletf. IF the target gets hit by both the direct hit AND the explosion, AND the full afterburn. The following tables describe the possible attributes of weapons and items as contained in the items_game. The Pyro is a hireable character in the game Evil Genius 2: World Domination, as part of the Evil Genius 2: Team Fortress 2 - Pyro Pack DLC. Use these weapon combinations to immediately take out single targets, as the Degreaser's significant penalty to afterburn damage makes hit-and-run tactics much less effective. The demoman is a high-damage dealing explosive projectile class. 837K subscribers in the tf2 community. Assuming the weapon is still being held out, the afterburn will deal 80 damage in total. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Robots within the gas cloud at any point of it's duration will be coated in gas (this appears as green, orange and red particles of liquid on the robots model). Upon taunting, the Pyro turns sideways and aims the Scorch Shot ahead, firing a single shot in the direction of the crosshair at the time the. Set to 3 by default: Server operator only tf2c_afterburn_time <seconds> Modifies afterburn. 0001 becomes 6. Now if a Pyros you directly with a flare, I think you should take all the damage that comes with it. The major changes include: Fixed a client crash related to the Dragon's Fury. Last edited by Hell-met ; Jan 8, 2018 @ 9:54pm. Team Fortress 2 does not have any method of dealing damage in decimals. Fire or Flames refers to the special particles produced by the Pyro 's primary weapons. That would make pyro the most viable class at hit+run tactics. This bug is in the code of the game, not in the textures, sounds, or other resources. Its drawbacks are that airblasts cost 25% more ammo and its afterburn deals 66% less damage. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several. If I kill the current threat, why should I die 5 seconds later on a health pack?The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn ( Not Tradable or Marketable ) The Razorback Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer ( Not Usable in Crafting )We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. 18 seconds. Have afterburn do 2½ times damage meaning 150 damage for a complete afterburn and no airblast. Afterburn normally deals 3 damage per tick, dealing 60 damage over 10 seconds. 207. All of the Pyro's primary weapons have damage ramp-up. 5 seconds from 3 per tick for 10 seconds. The Pyro is a class whose combat strategies revolve around close-range combat. The Axtinguisher will be the finisher, dealing 86 - 167 mini-crit damge to burning targets. The F. So Heres my idea on how we can fix/adjust pyros afterburn. #12. I'd like to see this item to be used as a serious distraction to the enemy team so add a stat like enemy buildings take afterburn damage or while burning reduse health taken by health packs when ignited to really give this weapon a distracting element, but that's just me. The Stock Flamethrower does a bit more damage than the Degreaser when you consider afterburn damage, although afterburn damage can be negated by many different things. can cancel it out. I think this would be cool for players to hit multiple targets grouped close together while keeping it fair. Business, Economics, and Finance. On the Detonator's wiki page, it says the following under base damage: . Flareguns already don't deal the highest level afterburn. After all, not every merc’s attire is lined with asbestos. 01, you could also just wait for it to drop again. It's a shame this weapon has become a running gag in TF2 updates. First you need a filter_damage_type set to crit damage. Fire damage dealt causes afterburn. go for a health pack, or have enough time to still fight back and survive w/o dying or having too little health. Strange Part: Damage Dealt. Per-tick afterburn damage increased to 4, for a total of 8 damage per. Fire can mini-crit if forced to, by Jarate, being marked for death, and other ways. I would rather just have a napalm based flamethrower that has two to three times the range with a much thinner stream. Although Pyros and Demomen using the Chargin' Targe are resistant to afterburn, they can be crit by the Axtinguisher if the hit connects before resistance takes effect. Getting cross mapped by a scorch shot or detonator and taking 60 damage in afterburn is not fun. People would write off afterburn like nothing. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 1 Answer. Flames lose 50% of their Damage, DF loses 25%. its only immune to afterburn. After all, not every merc’s attire is lined with asbestos. Team Fortress 2. O. ago. The Harvester deals the same damage and has the same attack speed as the Fire Axe. Keep your distance to reduce the effectiveness of all the enemy Pyro's weapons, and move erratically to avoid damage. For one thing, the Chargin' Targe gave great resistance to fire already. According to the TF2 wiki, the default flamethrower deals 3 damage per tick and 60 damage total while the Degreaser deals 2 damage per tick, dealing only 40 total. Keep your distance to reduce the effectiveness of all the enemy Pyro's weapons, and move erratically to avoid damage. Harvester promotional blurb. Armor Piercing Rounds: Upgrade for all Miniguns. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. T. However, when I look at afterburn, I don't see something that's supposed to be lethal. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The Big advantages are. Afterburn, the original core mechanic available to the Pyro, was widely regarded as being rather weak as anything beyond a way to enable some guaranteed crit mechanics, and even these days people wonder if a Pyro is worth as much as a Soldier or Demoman when it comes to pure damage output.